Patch 17 Update

The Relic: First Guardian – Patch 17 Update

Patch 17 is now live for both Steam and PlayStation 5 players. Find full patch notes below. Thank you for your continued support and feedback for The Relic: First Guardian.

Patch Notes
1. Level / World
Environmental elements have been enhanced for the following zones:
  • Cemetery of Waiting
  • The Cemetery Where Words Never Reached
  • Entom, the Starved
  • The Weeping Chapel of Silent God

2. Sound / Audio
Audio elements have been added for the following events and fields:
  • The Slow Pace of the Nameless Wood
  • The Day I Let Go of a Hand
  • Ashes that Devoured Grace
  • Spawn point, Dungeon spawn point
  • Memories of the Ancients
  • Sealing Stone Dungeon Gate

3. Bug Fixes
  • Fixed an issue where achievement UI with progress tracking was not displaying properly.
  • Fixed an issue where the animation and visual effects were not displaying correctly when reviving at the last spawn point.
  • Fixed an issue where players could be attacked while interacting with field pages, and a bug where the game pause state was not released upon being attacked.
  • Fixed an issue in multi-boss encounters (2 or more bosses) where the boss UI display order was incorrect. Fixed so that designated UI displays regardless of the boss kill order.
  • Fixed an issue so that character movement is only allowed after fast travel is complete.
  • Fixed an issue where zone name UI was missing in certain locations; it now displays correctly.
  • Fixed a bug where the compass UI would appear in certain combat situations.
  • Fixed an issue where the count of field pages for “The One Who Became Law” was displayed incorrectly.
  • Fixed a bug where both the player and Gurgas could leave the boss room during the Gurgas boss fight.
  • Fixed an issue where incorrect markers were displayed during the Agnes event.
  • Fixed a bug where defeat rewards for Archas and Adras were not dropping.
  • Fixed an issue during the Urkas and Adras boss fight where Urkas appeared at the wrong time.

4. Gameplay Improvements
  • Mitigated high monster density in Chapter 1 that was causing unfairly difficult combat situations.
  • Added ambush monsters along the main roads in Chapter 1.
  • Fixed an issue during the Igwis boss fight where certain attacks could not be parried properly.
  • Changed unparryable attacks into parryable ones for certain moves in the Stenor boss fight.
  • Added a marker guiding players to the NPC after completing the Igwis boss fight.
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