Patch 15 Update

The Relic: First Guardian – Patch 15 Update

Patch 15 is now live for both Steam and PlayStation 5.

Find full patch notes below. Thank you for the continued feedback & support for The Relic: First Guardian.

1. Audio & Visual Enhancements

  • The Grave of the Nameless Sorrow: Enhanced sound effects and environmental objects.

  • Garrot, the Executioner of the Black Day: Added sound effects for the boss encounter.

  • Audio Loop Fixes: Fixed an issue where ambient audio played infinitely during certain events.

    • Affected events: The Unquenched Lantern, The Answer Already Chosen, Selvarn the Gilded Wretch, The Scorched Harvest, Where Dawn Sleeps, Traces of Darkness, The Guardian of Edens

  • Volume Adjustments: Normalized audio levels for The Day Silence Was Chosen and The Guardian of Edens.

2. Combat & Controls

  • Controls Reverted: Reverted gamepad and keyboard input settings to the previous stable state to resolve input issues.

  • Guard Stance Fix: Fixed an issue where players would revive in a guard stance if killed while guarding.

  • Harlan Boss Encounter: Fixed an issue where fallen wave monsters during the Harlan boss fight could remain floating in mid-air and stop attacking.

3. UI & Items

  • Map Marker Visibility: Fixed map layering so quest markers are now prioritized and clearly visible over village icons.

  • Starting Items: Removed the 2 Sealing Stones previously provided at the start of a new game.

4. Quests & NPCs

  • Cleaver Event Fix: Fixed an issue where being hit during dialogue with the jailed NPC prevented restarting the conversation.

  • Lena Boss Spawn Fix: Fixed an issue where Lena would sometimes fail to appear in certain save files.

    • Note: If Lena does not appear on your existing save file, enter Lena’s boss room, travel to Veil’s boss room, and then return to reset the spawn.

  • Shadow of the Deep Forest (Rentir) Event: Fixed the soldier NPC marker to display their exact location on the map.

5. Environment & Physics

  • Vermion Dungeon Waterfall: Fixed an issue where dying in the water near the waterfall caused the character model to float unnaturally on top of the water.

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