The Relic: First Guardian – Patch 14 Update
Patch 14 is now live on both Steam and PlayStation 5. Please find full patch notes below.
An important note: This patch includes a simplified process for redeeming the free reward content for full-price purchasers (two Sealstones). You no longer have to collect them from a chest. We wanted to make this process as simple as possible for players, and therefore the Sealstones are now directly granted upon starting or loading a game.
Thank you for your continued support and feedback.
1. Systems & Controls
- Sealing Stone Distribution: Removed chests. The two Sealing Stones are now directly granted upon starting or loading a game.
- Control Binding Changes: Dodge key relocated: Changed from Gamepad Bottom Button (Face Button Down) to Gamepad Right Button (Face Button Right).
- Input System Refinement: Internal input handling systems improved for Attack, Guard, Dodge, Movement, and Skills.
2. Quests, Events & Map
- UI Improvements: Unified the Sealing Stone dungeon icons across the map.
- Ulke Event Fix: Resolved an issue where a wall prematurely disappeared prior to accepting Ulke’s event.
- “Machinations of the Abyss” Event Fix: Expanded the interaction radius with Cullen for more stable dialogue triggering.
- Swamp Layout Rework: Relocated the entrance to the Swamp Encampment directly outside the cave exit for smoother progression.
3. Balance & Encounters
- Additional Monster Ambush Encounters (~20+ Groups Added):
- Chapter 1: Added ambush groups around caves, main roads, dungeon entrances, and rare chest locations (Eser Fragment Shrines, High-grade Upgrade Materials, etc.).
- Chapter 2: Added 2 ambush groups to the spiral rock mountain (Raider Encampment) left of Hillsbrad Encampment. Introducing more varied enemy types.
- Swamp: Specific offering objects now trigger enemy ambushes upon approach.
- Monster Animation Fix: Fixed a Raider model standing in a T-Pose at ‘The Hungry Fields’ in Chapter 1.
- Rewards Adjustment: Removed the 2,000 Relic Power reward.
4. Audio & SFX
- Audio Fixes & Additions:
- Added Field Page audio for “The Village of Scorched Harvest”.
- Fixed improper looping and adjusted audio volume for “Where Dawn Sleeps”.
- Skill Audio Balancing: Adjusted skill sound volumes for “The Unreturned” and “Nix”.
5. Trophies & Achievements
- “At the End of All Memory” Progression Fix: Fixed an issue where trophy progress was not tracking correctly. This trophy tracks the combined progress of the following sub-trophies:
- The Cycle of Ruin
- Age of Dying Embers
- The King Who Denied the World
- Those Who Hear the Language of Wind
- The Sealed Truth
- A Name Beyond Time
- Launching or loading the game post-patch will correctly retroactively update your progress.
6. Miscellaneous
- An improvement in frame rates on the PC and PS5