Patch 14 Update

The Relic: First Guardian – Patch 14 Update

Patch 14 is now live on both Steam and PlayStation 5. Please find full patch notes below.

An important note: This patch includes a simplified process for redeeming the free reward content for full-price purchasers (two Sealstones). You no longer have to collect them from a chest. We wanted to make this process as simple as possible for players, and therefore the Sealstones are now directly granted upon starting or loading a game.

Thank you for your continued support and feedback.

1. Systems & Controls

  • Sealing Stone Distribution: Removed chests. The two Sealing Stones are now directly granted upon starting or loading a game.
  • Control Binding Changes: Dodge key relocated: Changed from Gamepad Bottom Button (Face Button Down) to Gamepad Right Button (Face Button Right).
  • Input System Refinement: Internal input handling systems improved for Attack, Guard, Dodge, Movement, and Skills.

2. Quests, Events & Map

  • UI Improvements: Unified the Sealing Stone dungeon icons across the map.
  • Ulke Event Fix: Resolved an issue where a wall prematurely disappeared prior to accepting Ulke’s event.
  • “Machinations of the Abyss” Event Fix: Expanded the interaction radius with Cullen for more stable dialogue triggering.
  • Swamp Layout Rework: Relocated the entrance to the Swamp Encampment directly outside the cave exit for smoother progression.

3. Balance & Encounters

  • Additional Monster Ambush Encounters (~20+ Groups Added):
  • Chapter 1: Added ambush groups around caves, main roads, dungeon entrances, and rare chest locations (Eser Fragment Shrines, High-grade Upgrade Materials, etc.).
  • Chapter 2: Added 2 ambush groups to the spiral rock mountain (Raider Encampment) left of Hillsbrad Encampment. Introducing more varied enemy types.
  • Swamp: Specific offering objects now trigger enemy ambushes upon approach.
  • Monster Animation Fix: Fixed a Raider model standing in a T-Pose at ‘The Hungry Fields’ in Chapter 1.
  • Rewards Adjustment: Removed the 2,000 Relic Power reward.

4. Audio & SFX

  • Audio Fixes & Additions:
  • Added Field Page audio for “The Village of Scorched Harvest”.
  • Fixed improper looping and adjusted audio volume for “Where Dawn Sleeps”.
  • Skill Audio Balancing:  Adjusted skill sound volumes for “The Unreturned” and “Nix”.

5. Trophies & Achievements

  • “At the End of All Memory” Progression Fix: Fixed an issue where trophy progress was not tracking correctly. This trophy tracks the combined progress of the following sub-trophies:
  • The Cycle of Ruin
  • Age of Dying Embers
  • The King Who Denied the World
  • Those Who Hear the Language of Wind
  • The Sealed Truth
  • A Name Beyond Time
  • Launching or loading the game post-patch will correctly retroactively update your progress.

 

6. Miscellaneous

  • An improvement in frame rates on the PC and PS5
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