Patch Number 1 for The Relic: First Guardian will be going live at 4pm BST on July 31st.
This will cover both the PlayStation 5 and PC versions, with its performance being regularly monitored.
The patch will include significantly improved field quality and exploration density, alongside broader improvements to event progression, combat, monsters, voice-over implementation, and localization.
Project Cloud Games remains dedicated to supporting its debut title. Expect long-term support and continuous improvements from the developers to make The Relic: First Guardian the best it can be.
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Key Changes and Improvements Between the Review Build and Launch Build
Since the review build was provided, the launch build has received extensive changes and improvements across field design, exploration, events, combat, audio, and localization.
Field and Environmental Improvements
- Improved the field structure and traversal flow in Chapter 1, including changes to the layout of certain paths
- Added further environmental details throughout Chapter 1
- Improved the field structure and traversal flow of the plains area in Chapter 2, including changes to the layout of certain paths
- Significantly expanded environmental detail throughout Chapter 2
- Improved the field structure and traversal flow in Chapter 3, including changes to the layout of certain paths
- Significantly expanded environmental detail throughout Chapter 3
- Completed lighting work in areas where it had not previously been implemented
- Improved landscape and terrain details across the game
- Improved existing monster placements and added more monster encounters
- Significantly increased the number of materials and collectible items placed throughout the fields
Exploration and Reward Improvements
- Significantly increased the amount of currency obtained by interacting with abandoned campsites
- Improved the rewards players can discover and obtain while exploring the fields
Event and Content Improvements
- Reviewed and improved progression across all events
- Fixed issues that could prevent certain events from progressing correctly
- Improved event presentation and overall progression stability
Combat and Monster Improvements
- Improved the animation and activation speed of two-handed weapon skills
- Adjusted monster attack damage and improved combat balance
- Improved monster animations
- Adjusted monster placement to improve the flow and density of field combat
Voice and Audio Improvements
- Fixed missing or incorrectly implemented voice files
- Ensured that voice files play correctly in-game
- Fixed inconsistencies between Field Page text and the corresponding voice-over
Localization Improvements
- Completed the full localization pass
- Fixed untranslated and incorrectly translated text
- Fixed issues where code strings or incorrect text could appear in-game
- Improved consistency across languages, including sentence formatting, line breaks, proper nouns, and terminology
- Compared with the review build, the launch build offers significantly improved field quality and exploration density, alongside broader improvements to event progression, combat, monsters, voice-over implementation, and localization.